Sep 16

Last year when we were reviewing the backlog of items that we wanted to build for MassTransit, one item that kept rising to the top of the list is a solid story for evolving message producers over the lifecycle of an enterprise system. Being able to publish events that current and down-level subscribers could consume was a key goal to avoid having to upgrade systems all at once when a publisher is updated. Fortunately, it hasn’t been a real concern in our application since we deploy the entire system as a whole with each delivery.

Nonetheless, a way to update a service that publishes messages without requiring every subscribing service to be updated at the same time was need.

Eliminating Impediments

Before we could implement interface subscriptions, there were a few things in the way that needed to be addressed, things that were not easy to implement.

First, we were still doing binary message serialization. While we had the ability to use the .NET XML Serializer, it tends to be slow and difficult to fit into the model we had built with MT. Back in May, XML became the default serialization format using an entirely new serializer built from scratch.

Second, we wanted to ensure that a publisher could publish a single message and have it delivered to all of the interested subscribers regardless of whether they had subscribed to the message class or one of the interfaces implemented by the class. In MassTransit, subscriptions are added by type a defined using a plain old CLR object (POCO). In the 0.6 release, we replaced the message dispatcher with a new type-based pipeline for both inbound and outbound messages. Starting with an object and working down the type structure of the message, messages are pushed through the pipeline to interested message sinks. In the case of the outbound pipeline, it makes it easy to push a class through that has interfaces, since the interfaces can be assigned from the message object. Another hurdle eliminated.

Implementing Interfaces

Once the hurdles were eliminated, it was actually very easy to add interface subscriptions. Since most of the internal bits had been reworked leveraging the power of expressions and generics, it was simply a matter of tweaking a few parts of the serializer and we were ready to rock and roll. Ensuring that message objects retain their type through the various pathways inside the system was also important, and resulted in fixing a couple of low hanging bugs related to message retry and fault publishing.

The one bit of code that needed to be built was a way to provide a backing class for an interface to store the property values. At first, I looked at using something like LinFu or DynamicProxy2 to create a proxy for the interface and intercept the property accessors, but this had a problem. I did not want property setters on the interface. At that point, I started looking at using the Emit classes, AutoMapper, the FastProperty expression-based accessors, and how Udi had dealt with it inside NServiceBus. What I ended up with was a very fast, cached object builder implementation that is integrated within the message deserializer. In the words of Cartman, “It’s pretty cool.”

There isn’t really a difference in the code between using classes and interfaces from either the producing or consuming end. While a producer will likely continue to publish a class, it just has to implement the message interface on that class, allowing the consumer to subscribe to the interface, breaking the dependency on the actual class published by the producer. The pipeline will then properly serialize out a message for that interface and send it directly to the consumer.

I’m pretty excited about this, and hope to update some of the pre-built services to use interfaces instead of classes in the near future. In the meantime, pull down the latest trunk and check it out.

Sep 12

This post details some of the internal changes to how MassTransit, an open-source lightweight service bus, communicates with transports such as MSMQ, ActiveMQ, and TIBCO. These changes are not likely to impact anyone using MassTransit, they are all well below the abstraction layer provided by the bus. At the same time, I felt it was important to share the change, along with the reasons it was made, with those that are using MassTransit.

When MassTransit was first started, MSMQ was the only transport we intended to support. In due time, however, it was determined that support for transports such as ActiveMQ and TIBCO was important. The ability to run on Linux and OS X under Mono (which does not support the System.Messaging namespace) as well as interoperability with Java systems using JMS (a specification for messaging, implemented by messaging systems like ActiveMQ and TIBCO) were the primary drivers of this decision. At the same time, insulating developers from the particulars of each transport was equally important.

To communicate with an endpoint, MassTransit uses the IEndpoint interface. The service bus would receive messages from an endpoint using this method:

IEnumerable< IMessageSelector > SelectiveReceive(TimeSpan timeout);

This involved making a call that returned an enumeration of message selectors, allowing the caller to step through the messages until an interesting message (in the case of the bus, a message with a subscribed consumer). The concerns of receiving a message were seemingly spread at random across three or four different classes (and yes, I wrote this crap). The reason for the complexity was solid though – I need the ability to selectively receive a message from a queue and skip over ones in which I have no interest.

The complexity of dealing with the yield return/break syntax of enumerators and managing scope is difficult. The programming semantics behind it are difficult to understand. I wanted something better. With all the time I’ve been spending since this was written dealing with nested closures, lambda functions, and continuations I realized there was a better way to reduce the complexity while at the same time improving extensibility.

The new signature for the receive method on an endpoint looks like this:

void Receive(Func< object, Action< object > > receiver, TimeSpan timeout);

With this new interface, the caller need only pass a method that accepts an object and returns a method that also accepts an object. The first method provides the caller an opportunity to inspect the message object to determine if the message will be consumed by the bus. If the bus is not interested, it can simply return null. If it is interested, it returns a method (either anonymous or a regular class method) that will consume the message. The endpoint will then call the returned method with the message once it has been received successfully. If the endpoint determines that the message is no longer available (if it were picked up by another process reading from the same queue for example), the returned method is not called.

The calling method looks something like this:

_endpoint.Receive(m => message => { doSomethingWith(message); });

This interface is far less complex to implement, and also made it easy to make a clean separation of what is an endpoint and what is a transport. Which leads me to…

Endpoint and Transport Split?

Sadly that reads like a Hollywood headline, but it is true. Endpoints now deal only with address resolution of sending and receiving messages and translating between the transport format and a message object (including de/serialization). New transport classes are now responsible for the actual communication with the various queue implementations supported by MassTransit.

For example, previously there was one class, MsmqEndpoint, that contained all the aspects of talking to MSMQ regardless of the type of queue (local non-transactional, local transactional, remote). Now beneath the endpoint itself, there are three MSMQ transports, one for each of these scenarios. Each of these transports cleanly deals with the particulars only, for example, the non-transactional transport has no transactional concerns in it at all.

Introducing ITransport

The new ITransport interface is narrow, dealing only with the simplest form of communication — streams. The send and receive methods from the endpoint are matched, but instead of dealing with objects, streams are used. Every transport should provide stream support at a minimum. The receive method of the transport looks like:

void Receive(Func< Stream, Action< Stream > > receiver, TimeSpan timeout);

While all transports implement streams, there is a benefit to communicating at a level above streams for certain types of endpoints. For example, when using MSMQ there are advantages to communicating directly with the Message object such as having access to the transport level message ID, the message label, and other interesting properties. To support this, the MsmqEndpoint only accepts an IMsmqTransport interface, which inherits from ITransport and adds:

void Receive(Func< Message, Action< Message > > receiver, TimeSpan timeout);

Other transports may benefit from a custom interface as well, but it is only implemented for MSMQ at this point. ActiveMQ, Loopback, and Multicast UDP all use the base stream interface.

Looking Forward

This rewrite was not purely for entertainment value (well, it was fun). Latency when sending a message from a machine to a remote queue is orders of magnitude slower than writing to a local queue. And in addition, local queues have the advantage of being local — which is important considering the first fallacy of distributed computing — the network is reliable (NOT!). To compensate for this, a more reliable method of sending messages to a remote queue is needed. By ensuring that messages sent/published by an application are durable regardless of network failure, developers can use this fire-and-forget approach to messaging that is key to building event driven applications.

To handle this, MassTransit now uses a store and forward transport for remote MSMQ queues. The store and forward transport will automatically create a local queue to cache the outbound messages destined for the remote queue. When a message is sent to the remote queue, the transport writes it to the local queue and returns to the caller. An asynchronous method then delivers the message in the background. The same transports that are used by the endpoint are reused by the store and forward transport, maintaining that high level of code reuse.

Note that on Windows Server 2003, I have observed that MSMQ will accept messages destined for a unreachable remote queue and attempt redelivery itself, but only for transactional queues (at least, that is what I have seen).

Wrapping Up

While it is always hopeful that changes like this will go by unnoticed, there is always the chance that there are some unintended consequences (read: bugs). Hopefully any of these will be weeded out quickly. In the meantime, I hope to start work on some availability features to support load balancing of command services.

Jul 27

In the past few weeks, both Udi Dahan and Jeremy D. Miller have posted on events. Udi posted about domain events, while Jeremy posted about his use of the event aggregator pattern in StoryTeller. In each case, events are represented as messages and each message is a class in C#. And in each post, a small publish/subscribe system is described that allowed objects (be it a domain object, domain service, or a controller) to subscribe to messages. Other objects could then use that same system to publish events to the subscribed objects.

Now while you could use MassTransit out of the box to handle this type of event aggregation, it is a bit heavy. The in-memory message transport serializes the message, which makes it impossible to pass a continuation or an object reference as part of an event. There is also a very service-oriented thread model where each consumer runs on a different thread making synchronization an important concern for unit testing. While it would work, it is not always the shiniest hammer in the toolbox for UI-based application.

To address this, one of the things I’ve been adding to Magnum over the past few weeks is a new version of the pipeline that handles message distribution in MassTransit. In this implementation, I wanted a way to implement the event aggregator pattern with the same flexibility that I get with MassTransit but designed for an in-process mode of execution. At the same time, I wanted to make sure that I could scale this solution via adapters to extend events to MassTransit for publishing out-of-process.

Note, I use the word event and message interchangeably in this post.

First, I wanted it to be able to handle any object without any constraints on the type. To this end, I came up with a very narrow API that only deals with the publishing of a message.

public interface Pipe
{
	void Send< T >(T message) where T : class;
}

The Send method is fairly obvious, it is used to send a message to any consumers that are subscribed to the message. With this implementation, consumers that are subscribed to any type to which the message can be assigned will also get the message. Consider the following class structure:

public class CustomerChanged
{
	public Customer Customer { get; set; }
}

public class CustomerRatingDowngraded :
	CustomerChanged
{
}

A consumer that subscribed to the CustomerChanged type would receive the message if a CustomerRatingDowngraded message was published. It also works for interfaces, as long as the message object being published supports the interface.

An obvious omission from this API is any method of subscribing consumers to the pipeline. To subscribe to the pipeline, an extension method on the Pipe interface creates a new subscription scope. A subscription scope, represented by the ISubscriptionScope interface, makes changes to the pipeline resulting in the creation of a new pipeline. A series of visitors are used to create a new version of the pipeline with the consumers added, along with another visitor to remove the consumers when they unsubscribe. ISubscriptionScope implements IDisposable so to unsubscribe your application can just dispose of the object.

It is interesting to note that much like the Expression class in .NET, pipelines are immutable. Since pipelines cannot be changed, the need to lock parts of the pipeline during message distribution is removed. By removing the need for locking to ensure safe operation in a concurrent environment, performance improves and blocking is eliminated. At the same time, consumers can subscribe and unsubscribe from the pipeline as needed without disrupting the system.

public void Start()
{
	// this creates an empty pipeline that accepts any object
	_eventAggregator=PipeSegment.Input(PipeSegment.End());

	_scope=_eventAggregator.NewSubscriptionScope();
	_scope.Subscribe< CustomerChanged >(message=>Trace.WriteLine("Customer changed: "+message.CustomerName));
}

In this example, pipe and scope would likely be member variables that would be released when the containing object is stopped or disposed. Multiple subscriptions can be added to a single scope, each one modifying the pipeline as it is added.

When I discuss event-based programming, I often mention the need for visualization tools in order to ensure the system is performing as expected. In the example above, I could use the TracePipeVisitor to verify that the consumer was indeed subscribed to the pipeline (by calling new TracePipeVisitor() .Trace(_eventAggregator) and viewing the results in the output window).

Input< Object >:
RecipientList< Object >:
     Filter< CustomerChanged >: Allow Magnum.Specs.Pipeline.Messages.CustomerChanged
     RecipientList< CustomerChanged >:
          MessageConsumer< CustomerChanged >:

As consumers are added, the pipeline is built up using a series of PipeSegment classes. The Input segment is the initial entry point to the pipeline and by having the responsibility is the only segment that actually changes in the pipeline. The RecipientList is a one-to-many switch that delivers incoming messages to each consumer. The Filter segment only passes a specific type through the filter, preventing unwanted messages from receiving the consumer. The MessageConsumer actually invokes the method that was subscribed to the message.

In the above example, the message consumer was accepted using the MessageConsumer delegate type, which is analogous to Action with T being the message type. Another way to subscribe is to implement the IConsume method as shown below.

public class ListViewController :
	IConsume< CustomerChanged >
{
	public ListViewController(ListView customerListView)
	{
		_customerListView = customerListView;
	}
	public void Consume(CustomerChanged message)
	{
		_customerListView.DoSomeUpdate(message.Customer);
	}
}

A class can implement the IConsume method to indicate that it is interested in messages of type T. In this case, the CustomerChanged message is of particular interest as it is used to update the user interface in response to a customer change event. The instance of the controller can be subscribed to the pipeline by calling the Subscribe method passing the object reference itself.

public void BootstrapUserInterfaceControllers()
{
	_customerListViewController = new ListViewController(customerListView);

	_scope=_eventAggregator.NewSubscriptionScope();
	_scope.Subscribe(_customerListViewController);
}

This is the first in a series of posts about the pipeline in Magnum. As I add the remaining functionality, including asynchronous message consumers, aggregate consumers, and automatic binding to the Magnum StateMachine (similar to how sagas are done using MassTransit), I’ll post about how they are used. I encourage you to take a look at the code and particularly the unit tests to see the different ways the pipeline can be used.

Jul 12

With MassTransit, we support multiple messaging transports, including MSMQ (comes with Windows), ActiveMQ (an open-source Java message broker), and TIBCO EMS (a not-so-open-source message broker). With that in mind, teams building on the Windows platform can comfortably choose MSMQ and enjoy familiar management tools. If your needs expand to multiple platforms, however, the other choices become more important. One of our goals is to enable MassTransit to communicate between services running on Windows, OS X, and Linux. By using the Mono Project to run .NET code on OS X and Linux, and ActiveMQ to handle the messaging, we’re pretty confident that we can reach that goal.

To start working towards this endeavor, I had to first get a working test environment. ActiveMQ can run on Windows, Linux, and OS X. Since Dru Sellers and I both develop on Macs using VMware Fusion to host various versions of Windows, I wanted to install and run ActiveMQ on the Mac host, making it available to any of the virtual machines. I had not really dealt with setting up services on OS X yet, but was happy to learn that it is a pretty slick process to get things installed and running. Hopefully this will help if you decide to do the same.

I should note that I am not an ActiveMQ installation/administration expert. I am configuring ActiveMQ for use in a development environment. If you are going to use ActiveMQ in production, make sure it is configured for proper production operation with the appropriate security, storage, etc. That being said, let’s get started.

Getting Started

You need to download ActiveMQ. I got the Linux version by typing in the URL manually to get it to download using Safari. The archive will be unpacked into a tar file automatically by Safari (if not, just double-click it), which you can then open the tar file into a folder by double-clicking it again. If you are a command-line wizard, you already know how to handle the tar.gz files so enjoy.

Move the unpacked folder (apache-activemq-5.2.0 in my case) to the /usr/local folder by opening Terminal and entering:

sudo mv apache-activemq-5.2.0 /usr/local/

While still in terminal, change to the ActiveMQ folder. We need to modify the configuration.

cd /usr/local/apache-activemq-5.2.0
mate conf/activemq.xml

If you aren’t using TextMate, well, do whatever you need to do to open that file. I removed a lot of unused things from the file, but your needs may vary. You can download my configuration file if you want to use what I am using. You will need to modify the IP addresses to match your environment. I originally tried to use just localhost, but had issues with it connecting from my Windows 7 VM. If this is just a fluke, I’ll update my file later with my new settings.

Installing the launch daemon into OS X

To run ActiveMQ as a service, you need to create a property list that describes the application. This is just an XML file, but we need to create it and put it into the /Library/LaunchDaemons folder and call it com.apache.activemq so we can identify it later. You can download my version of the file to save some typing if you prefer.

ActiveMQTerminalSetup.png

Some of these settings can be adjusted if you don’t want to keep ActiveMQ running all the time. KeepAlive will automatically restart the service if it stops for some reason (including manually stopping it) and you can set that to false if you want to control it manually.

After creating the file, we need to configure OS X so it knows about the new service. To do this, type the following:

sudo launchctl load /Library/LaunchDaemons/com.apache.activemq
sudo launchctl start com.apache.activemq

Once you have done this, you can verify that it is started by running the OS X Console application (find it in QuickSilver/Spotlight if you don’t know where it is). Look at the message logs and you can see the startup messages from the service:

ActiveMQConsoleLog.png

So how do we know that we have a working installation? Well, there is an admin console that you can reach by navigating to http://localhost:8161/admin that will let you view the queues, topics, etc. that are running. You can also use the JMX tools to dig into the queues as well, including the ability to send messages to the queues directly from the Java console! To get the console started, you need to run jconsole from Terminal. Once it is started, you need to connect to the URL that is configured:

JConsoleConnect.png

Once you are in the JConsole, you can view all the queues. It should look like this (well, assuming you’ve created some queues, which I’ve done here with the Starbucks sample from MassTransit).

JConsoleView.png

You can see the default URL that was connected to in the title bar, along with the tree view of all the objects. The more interesting tab is the Operations tab, which lets you run commands against the queue. In fact, you can past some XML straight into an input box and click “sendTextMessage” and the message will be stuffed into the queue right there.

JConsoleOperations.png

So now that we know ActiveMQ is running and happy, we can modify our application to use the ActiveMQ transport instead of the MSMQ transport by simply changing the URI for the endpoint. So instead of msmq://localhost/mt_subscriptions you would specify activemq://192.168.0.195:61616/mt_subscriptions (in my case, that is the IPv4 address of my host machine). As long as the transport is in the same folder and you’re using the StructureMap base registry without specifying a specific transport, it should connect up to the host and start working. The other containers will hopefully get this support soon, it was just easy to add with the Scan() feature of StructureMap’s registry DSL.

I hope to dig deeper into the ActiveMQ transport support in MassTransit, as well as start testing it while running under Mono on OS X over the next few weeks. I already have the Windows bits working, I just want to test more exception cases such as losing the connection to ActiveMQ, as well as other runtime issues to make the code more production ready. I also want to try sending messages to/from other languages, such as Ruby via STOMP, but my Ruby skills are not the greatest.

At the very least, I hope this article helps you get ActiveMQ installed and running on your Mac using OS X Leopard. If you do run into issues or have problems, be sure to visit the MassTransit mailing list and post your questions/issues there.

Jul 01

Opening my Inbox this morning resulted in a pleasant surprise from Microsoft. I have been presented with the 2009 Microsoft® MVP Award as a recognition for sharing my expertise in Visual C# with others. It is an honor to be recognized by Microsoft for doing something that I truly enjoy – building really cool software.

MVPbanner.png

Microsoft Most Valuable Professionals (MVPs) are exceptional technical community leaders from around the world who are awarded for voluntarily sharing their high quality, real world expertise in offline and online technical communities. Microsoft MVPs are a highly select group of experts that represents the technical community’s best and brightest, and they share a deep commitment to community and a willingness to help others.

A community-based award like this would not be possible without the support of my peers, and I look forward to meeting up with some of those very peers at the next MVP Summit! In the meantime, congratulations to all the new and renewed MVPs!

Jun 18

It’s been a couple of busy weeks! The weekend before my presentations in Arkansas, I decided to forego sleep and go to Wakarusa! The Saturday lineup included two of my favorite electronica acts, Shpongle and Ott, and introduced to another band STS9. Staying up all night dancing to heavy techno music and getting no sleep was one heck of a prelude to the week. After the seriously fun times I stopped in on the Fort Smith and Northwest Arkansas .NET user groups and shared my thoughts on Event Driven Architecture. Both nights went well, with some great conversations afterwards about the how and why that took me towards that style of architectural system design.

Tomorrow morning at 9:00 AM (hey, if you aren’t first, you’re last — this is Texas after all) I’ll be presenting at Dallas TechFest on the same subject in the .NET track. If you want to learn more about Event Driven Architecture and how we are making it easier to implement with MassTransit, come by and check it out. I promise to deliver a demo that includes all sorts of cool things like NHibernate, FluentNHibernate, StructureMap, Castle, Topshelf, Magnum, and of course, MassTransit.

Also, if you’re in the Tulsa area and weren’t able to make it to Dallas TechFest, I’ll be presenting at the Tulsa .NET User Group on the 29th of June as well. If you do come by, be sure to stop afterwards and say hello. I’ll be at the event throughout the day and am more than happy to talk to anyone interested in learning more about MassTransit. I’m sure I’ll be around the functional programming open space playing with crazy monadic parsers written in C#.

May 27

Event Driven Architecture

Business applications no longer exist as isolated systems. In order to provide integrated solutions that add business value, applications must be connected. Modern approaches for enterprise application integration (EAI) such as Service Oriented Architecture (SOA) separate applications into services that can be accessed via a standard interface such as a web service. This collection of services provides a platform on which new applications can be created that leverage the existing functionality.

However, as application complexity increases, the coupling of services becomes an impediment in adapting applications to meet the ever-changing goals of the business. Event Driven Architecture (EDA) is a method of designing and implementing systems where events are exchanged between highly decoupled components and services. EDA does not replace SOA, instead it compliments the request/response nature of SOA with a highly scalable event model for building and coordinating asynchronous transactions.

In this presentation, I will explain event driven architecture, describe the different types of events, demonstrate how events can be related and orchestrated, and provide a basic understanding of how this method can drive the architecture of enterprise systems. In addition to understanding the concepts of event driven architecture, we will explore a working sample built using an open-source .NET messaging framework called MassTransit.

You can catch this presentation at the following events:

Dallas TechFest Slide.png

If you are one or more of these events, be sure to come up and introduce yourself after the session. Also, if you have any feedback on the presentation, feel free to post your comments here or via e-mail.

May 27

Last night, I made a major update to the trunk of MassTransit that changes the default message format from binary to XML.

Since the first drop of MassTransit, the default format for messages was binary. This had several advantages, one being the ability to take any object and just use it as a message. The BinaryFormatter in .NET is pretty hard core about making sure that the object will come out the other end without any changes. The disadvantage of using binary as a message format is it makes it very difficult to interoperate with other systems. For this reason, we are embracing XML as the new default message format.

The road to XML was not easy. Many months ago when we opened up the endpoints to a configurable serialization format, we ran into some issues with our first attempt at XML. We used the .NET XmlSerializer at first, and found it to be too limited to meet our needs. There was no support for serializing dictionaries (which I would call a smell in your message contract anyway), and you had to register the type of every object being serialized in advance in order for it work properly. With all these problems, we continued to keep binary as the default with XML being experimental.

I started writing a new XML serializer from the ground up nearly a year ago. I went through a lot of approaches and just didn’t find something that I liked using .NET 2.0 as the framework. I looked at a more Google Protocol Buffers technique for a while, but found it a little cumbersome to deal with compared to just using XML. Then, a month or two ago, I started to seriously look at how we could do a solid XML serialization attempt again using the .NET 3.5 framework features. From that research, the current default XML serializer was founded.

Like many ORMs such as NHibernate, the use of the XML message serializer requires that the objects being serialized have a no-argument constructor. It can be protected to hide it from developers, but it must exist. Also, only properties are serialized as they represent the public contract that the message object is sharing. And the properties must be read/write so that the serializer can get and set the value of the property. Here is an example of one of our messages:

public class NewUserRegistered :
CorrelatedBy< Guid >
{
public Guid CorrelationId { get; set; }
public string Username { get; set; }
public string Email { get; set; }
public DateTime RegisteredAt { get; set; }
}

Since messages are DTOs (data transfer objects), I try to keep them clean and simple. They are pure data containers and are not meant to have any behavior associated with them. While I treat my messages as immutable, I don’t find I need to express that in the message class itself since it just tends to make the object more confusing. And quite honestly, there are better ways to express immutable message contracts, such as using interfaces.

The resulting XML for the above message looks like:

< ?xml version="1.0" encoding="utf-8"?>
<x :XmlMessageEnvelope
xmlns:x="MassTransit.Serialization.XmlMessageEnvelope, MassTransit"
xmlns:m="MassTransit.Tests.Serialization.NewUserRegistered, MassTransit.Tests"
xmlns:s="System.String, mscorlib"
xmlns:d="System.DateTime, mscorlib"
xmlns:g="System.Guid, mscorlib"
xmlns:i="System.Int32, mscorlib">
<m :Message>
<s :Username>billg</s>
<s :Email>billg@microsoft.com</s>
<d :RegisteredAt>2009-05-27T13:50:21.106875Z</d>
<g :CorrelationId>acb709df-7e32-45e2-a48c-9c160091aa5d</g>
</m>
<s :SourceAddress >loopback://localhost/source</s>
<s :D estinationAddress >loopback://localhost/destination</s>
<s :MessageType >MassTransit.Tests.Serialization.NewUserRegistered, MassTransit.Tests</s>
</x>

Namespaces are created for each type of object that is serialized. This makes it fast and easy for the deserialization process to figure out what type to use when reading the value from the XML. It’s easy to look and see the actual data that belongs to the message, as well as the headers used by MassTransit.

I wanted to post this as quickly as possible after committing the changes to the trunk so I will wrap up. I’m pretty excited about having a nice, readable message format. Since finding MSMQ Studio, I’ve really wanted to improve the diagnosis story for looking at messages inside the queues. I think this is a solid move towards that goal and a great first steps towards interoperability with other systems.